Explain ambient light, diffuse reflection and specular reflection with examples. [5]
Introduction and Overview of Graphics System
1.
Explain architecture of random scan display systems with suitable diagram. [5]
Introduction to Open GL
1.
How does a polygon can be created in OpenGL? Illustrate with an example. [5]
Output Primitives
1.
Write the algorithm for Bresenham's line drawing? Digitize a line with end points A(6, 9) and B(10,5) using Bresenham's line drawing algorithm. [10]
Three-Dimensional Graphics
1.
Differentiate between parallel and perspective projection. Perform the rotation of triangle with vertices A(5,7), B(12,85) and C(5,3) counterclockwise 30 degree about the pivot point (5,3). [10]
Three-Dimensional Object Representation and Curve Modeling
1.
Explain about parametric curve. Describe the properties of Bezier curve. [5]
2.
Explain the wireframe representation of 3D objects. [5]
Two Dimensional Geometric Transformations
1.
Reflect a line segment having end points (9,3) and (12,10) about a line X = 7. Draw initial and final result graph as well. [5]
Two-Dimensional Viewing and Clipping
1.
How can polygons be clipped? Describe Gouraud Shading model with necessary derivations. [10]
2.
Explain Cohen-Sutherland Line Clipping algorithm with example. [5]
Virtual Reality and Animation
1.
Explain motion capture with an example. [5]
Visible Surface Detection
1.
Write short notes a. Z-Buffer b. Polygon Table [5]